Future Patch? 1.3.1

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Canada May 28 2011 17:17Posts: 93
I'm not sure what the current patch is right now but I have a feeling that this is a patch update in the future.
http://us.starcraft2.com/launcher/patch-notes.htm?1

I'll just list the balance to make it easier

Balance


GENERAL
Players can no longer hide units by setting them in a close proximity patrol (ex: Viking flower).


PROTOSS
-Mothership
--Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.
-High Templar
--Khaydarin Amulet upgrade (+25 starting energy) has been removed.
-Zealot
--Charging Zealots will now hit fleeing targets at least once.


TERRAN
-Battlecruiser
--Movement speed increased from 1.406 to 1.875.
-Bunker
--Build time increased from 35 to 40 seconds.
-Ghost
--EMP now drains up to 100 energy instead of all available energy. The effect on Protoss shields remains unchanged.
-Tech Lab
--Stimpack upgrade research time increased from 140 to 170 seconds.


ZERG
Infestor
-Fungal Growth
--Stun duration decreased from 8 to 4 seconds.
--Damage increased by +30% vs. armored units.
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Australia May 28 2011 17:46Posts: 225
Those are patch notes from an already introduced patch. All of those things are current.
TLDR
United States May 28 2011 17:51Posts: 91
Yea that was 2 patches ago mate were up to 1.3.3 i think is the next one.
iNcontroL - "There's a hole there, and IdrA has to get in there. And he has to make it hurt." Gretorp - "That's what she said?"
Australia May 28 2011 17:58Posts: 393
This has already been discussed, use the search feature... OHH WAIT!

Linky http://www.proxiteam.net/Thread/View/266
NEWSWRITER

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